California Historical Society is hosting a panel discussion of pure history porn. (Just look at that not-so-subliminal cover image.) The topic: “how the San Francisco port shaped the city and how the city shaped the port.”
Michael Corbett, Tim Kelley, Chris VerPlanck and Jim Delgado (author of “Gold Rush Port” and Chief Marine Archaeologist for NOAA) … will discuss the port’s role in shaping urban form as well as influencing its social and labor history. Through landfill, wharfs, seawalls and pier buildings, the port changed San Francisco’s physical form while serving as a conduit for the movement of goods and people into and out of the city since the 1850’s. Businesses located their offices near the port to house management while workers labored at the wharf loading and unloading goods from ships, driving the city’s economy and underpinning its civic life.
I’ll be there. Come out and say hi, and bring all the Freudian references you can gather.
Tuesday, March 22, 2011 6:00 p.m. – 8:00 p.m.
Port City Book Launch, Panel Discussion and Reception California Historical Society
Space is limited. Please RSVP to 415.357.1848, ext. 233 or firstname.lastname@example.org
Mr. Magic performs on the street in Fisherman’s Wharf. To be honest, even though he’s pretty good with the metal rings in his hands, the rings around his eyes and on his upper lip had me more mezmerized.
It gave me a funny sort of feeling when I stumbled (OK, climbed and scrambled) onto this spot directly under the Bay Bridge, where it traverses San Francisco’s northeastern edge and first passes over water to the initial tower.
On Thursday, I attended the San Francisco Maritime National Park Association’s 60th birthday bash. I’m a new member, and so I’m just beginning to learn about this little gem, and the maritime history of SF.
The park includes that bad-ass ship you see at Hyde Street Pier (in the photo at the bottom of this post), a submarine you can go into, and a museum in the art deco building at Aquatic Park with jaw-dropping ship models and other miniaturizations.
He scoffs at your fancy, non-arm-powered vessels. Yes it’s true, the new technologies of sail and engine allow you to “go places” and “move things,” but that’s exactly the point. He doesn’t play your games. His is an enlightened existence. All he needs is a sunny day. And a bottle of water.